Publications

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2018
Brendler, C. F., F. G. Teixeira, and R. C. Pinheiro, "Método de Design Virtual para cirurgias de reconstrução auricular", Tecnologia Assistiva: Pesquisa e Conhecimento - II, Bauru, Canal 6 Editora, pp. 52 - 1, 2018. Abstract

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Brendler, C. F., F. G. Teixeira, G. Z. A. de Pizzato, and G. S. Mello, "Métodos de obtenção da antropometria estática e dinâmica para desenvolver produtos de Tecnologia Assistiva", Tecnologia Assistiva: Pesquisa e Conhecimento - II, Bauru, Canal 6 Editora, pp. 41 - 1, 2018. Abstract

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Casagranda, K. L., F. G. Teixeira, R. C. Pinheiro, and A. M. Ribas, "Processo colaborativo de confecção de órteses de membro superior utilizando Manufatura Aditiva", Tecnologia Assistiva: Pesquisa e Conhecimento - II, Bauru, Canal 6 Editora, pp. 10 - 1, 2018. Abstract

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2017
Corrêa, P., F. G. Teixeira, and P. Maldonado, "Design-by-Analogy: proposta para um modelo de ferramenta computacional de auxílio ao processo de design", DESIGN E TECNOLOGIA, vol. 7, issue 14, pp. 30 - 40, 2017. AbstractFull Text

New products development is a highly complex activity, where applying methodologies and tools to support the engineering design process is fundamental in conducting the numerous activities between the phases involved. The conceptual design phase is a critical moment for product success, where access to the existingdesign knowledgeand the prior experience of the designer are the basis for building the creative process. Thus, the Design-by-Analogy (DbA) field isa design approach that uses analogousprocesses to stimulate ideas generation seeking innovative solutions through computational techniques and tools. In this context, this article aims to propose a model forasoftware developmentbased on DbA techniques to stimulate and assist designers during project process. To fulfill this objective, literature review and existing state of the art DbA software survey establish the knowledge bases for this study. Given extracted information from these sources, analysis criteria were defined for the existing software quality characteristics evaluation. This, combined a set of desirable characteristics to establish the requirements that guided theelaboration of theproposed model, specifying its components and structure. Theresult of this paper is the model proposal, where combining existing techniques and new components that explore alternative paths will promote advances in DbA field. This model will guide the development of a softwareto aid and stimulate the conceptual phase of the project, allowing the registration of the knowledge generated during the development of projects so that they can be reused in future projects, adds new possibilities giving continuity to the studies in digital tools to support the engineering design process.

Câmara, A., F. G. Teixeira, J. P. Duarte, L. Ferrão, M. Passos, N. Correia, P. Maldonado, and P. E. Correa, "Inspædia: [Almost] Everything About Simplicity, Playfulness and Inspiration", Advances in Ergonomics Modeling, Usability & Special Populations, vol. 486: Springer, pp. 231 - 243, 2016, 2017. Abstract

The aim of this paper is to disclose the new research developments and the results from the systematization of experience and user interaction with the Inspaedia (a new web knowledge " Agora "), to inspire a dynamic, collaborative, and interactive intelligence among the inspaediers. We will explain in detail and describe the design process and discuss the ultimate design interaction concept and development regarding (almost everything about) simplicity and playfulness of the inspaediers' experience to transform relevant information (related > mean-full > useful) in productive knowledge (inspiration > insight > foresight) in a very easy and quick way (usability: learnability; understandability; operability; attrac-tiveness…), with a smile in the face (satisfaction) and a wow in the mind (or in the soul).

2016
Brendler, C. F., F. G. Teixeira, F. P. da Silva, and M. S. Müller, "Uso da digitalização 3D do corpo humano para desenvolvimento de produtos personalizados: Análise comparativa entre os scanners Artec EVA e o Kinect", Estudos em Design (Online), vol. 24, pp. 41 - 60, 2016. AbstractFull Text

The aim of this paper is comparing both tridimensional scanners: white light Artec Eva; and Infra-red light Microsoft Kinect. This comparison enables evaluate possibilities of these equipments for developing user-centered product projects. It was carried out comparison's concerning both precision and dimensional deviation through virtual and physical models generated by CAD and CAM systems. It was verified the need of eliminating the human body movement by using physical models in the performed analysis. As a result, both scanners demonstrated measurement precision, with the advantage of Artec Eva over Microsoft Kinect. The selection of the most appropriated scanner concerning the projects needs evolves factors such as: the available cost for the project; and the required precision fidelity for the aimed product. Both digital scanners considered in this paper contribute to the development of customized products, showing the relationships between tools and needed product fidelity.

2015
da Silva, F. M., F. G. Teixeira, L. Ferrão, and P. J. Maldonado, "INSPAEDIA USER EXPERIENCE DESIGN (UXD)", 6th International Conference on Applied Human Factors and ErgonomicsProceedings of..., vol. 1, Las Vegas, pp. - , 2015. Abstract

The Inspaedia moto is to inspire a collaborative intelligence network on innovation and design processes. This paper is focused on Inspaedia user centered design features. We will describe how users can access the web platform, add, explore, relate, and share the Inspaedia contents. It will be a unique, memorable and inspiring collaborative knowledge experience that will facilitate several creative activities. Inspaedia is the natural consequence and development of the prototype resulting from the research in Design PhD thesis entitled " Innovation, design et cetera ". Therefore, the new platform is being developed under the post-doctoral Design in FA/UL – Faculty of Architecture of the University of Lisbon (Portugal); Science Without Borders Program with a Special Visiting Researcher fellowship from CAPES (Brazil) at the PGDesign UFRGS – Federal University of Rio Grande do Sul; CITAD – Research Centre for Territory, Architecture and Design of Lusíada Universities (Portugal); FCT – Foundation for Science and Technology (Portugal). The aim of this paper is to disclose the new research developments and the results from the systematization of experience and user's interaction on the Inspaedia platform. We want to share and discuss the interim results achieved so far with the participants of the 6th AHFE through a visual based presentation of the Inspaedia. We will choose the best outputs to be included in the next phases of the Inspaedia research project.

Teixeira, F. G., L. C. da Duarte, and M. S. Müller, "Uso de madeira plástica para fabricação de playgrounds: uma proposta de inovação para substituir a madeira natural", E-tech: Tecnologias para Competitividade Industrial, vol. 8, pp. 102 - 124, 2015. AbstractFull Text

O objetivo deste trabalho, que é o recorte de uma pesquisa em andamento, é analisar materiais compósitos e sugerir a substituição da madeira natural em playgrounds por essa matéria-prima. Esses compósitos, conhecidos como materiais verdes, combinam fibras naturais com polímeros biodegradáveis, sendo eles sustentáveis, ou seja, de fácil compostagem no final de sua vida útil, sem prejudicar o meio ambiente. A partir de uma investigação laboratorial, com foco 3 (três) materiais compósitos, foram utilizados equipamentos para análise da superfície e composição química do produto. Os resultados demonstram que os 3 (três) materiais podem substituir a madeira natural, devido à sua resistência e durabilidade, porém, necessita-se de mais ensaios para verificar a viabilidade quanto ao processo de usinagem de peças para os equipamentos de playground.

Teixeira, F. G., L. C. da Duarte, and M. S. Müller, "USO DE MADEIRA PLÁSTICA PARA FABRICAÇÃO DE PLAYGROUNDS: UMA PROPOSTA DE INOVAÇÃO PARA SUBSTITUIR A MADEIRA NATURAL", IV Conferência Internacional de Design, Engenharia e Gestão para a InovaçãoAnais ..., vol. 1, Florianópolis, pp. - , 2015. Abstract
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2014
Teixeira, F. G., M. S. Müller, and V. J. Batista, "APLICAÇÃO DE METODOLOGIA ERGONÔMICA PARA AMBIENTE CONSTRUÍDO NA ANÁLISE DA ACESSIBILIDADE EM PARQUES INFANTIS", Congresso Internacional de Ergonomia e Usabillidade de Interfaces Humano-TecnologiaAnais do ..., vol. 1, Joinvile, pp. - , 2014. Abstract
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